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Holy Unblocker LTS

(v6.x.x)

Holy Unblocker LTS, an experimental web proxy service, can bypass web filters or ‘blockers’ regardless of whether the method of censorship is client-side or network-based. This includes the potential ability to bypass content blockers overseas, Chrome extensions, localized client firewalls, and network-related filters.

You can support Holy Unblocker by starring the repository!

This project serves mostly as a proof of concept for the ideal clientless solution to bypassing censorship. Being a secure web proxy service, it supports numerous sites while being updated frequently and concentrating on detail with design, mechanics, and features.

Works with a large number of sites, including YouTube, Discord, and more! Also has a good amount of locally hosted games featured on the site.

[!TIP] Holy Unblocker LTS is optimized for self-hosting to provide you with maximum privacy control! Fork this repository and consider starring. You can self-host using either free or paid deployment options, or set it up on a dedicated instance (VPS) for enhanced performance.

Supported SitesFeatures
YoutubeBuilt-in variety of open source web proxies with both a focus on speed and/or security
CoolMathGamesFeatures “Source Randomization” to circumvent major filters effectively along with randomizations to proxy globals
DiscordTab title + icon customization using the Settings Menu for improved browsing stealth
Now.ggAdblocking support across all websites while surfing
Reddit.comSOCKS5 and Onion routing support with Tor within the Settings Menu
GeForce NOWGame library with moderately decent titles and open-source emulation projects
SpotifyHas frequent support articles for issues relating to various proxy instances
And essentially all sites!Built for intensive production loads and speed

Read below for information if the official site is blocked or for obtaining more links. Can’t deploy using any of the free options below? Check out Railway or look into cheap, paid VPS hosting solutions.

Be sure to join Titanium Network’s Discord for more official site links: https://discord.gg/unblock

Deploy Holy Unblocker

Free Deployments

Deploy to Koyeb Deploy to Oracle Cloud

Table of contents:

How to Setup

Either use the button above to deploy to Heroku or do the below:

git clone https://github.com/titaniumnetwork-dev/Holy-Unblocker.git
cd Holy-Unblocker
npm install
npm run start

The default place for the proxy when its started is http://localhost:8080, but you can change it if needed in /src/config.json.

This website is hosted locally with Ultraviolet and Rammerhead built-in.

Structure

  • index.html: The homepage of the site.
  • error.html: A general error page for all 404 errors and other errors.
  • info.html: Documentation (This page!)
  • faq.html: Frequently asked questions page.
  • hidden.html: Fake “Site not Found” page (unused)
  • frame.html: Handles any pages under stealth.
  • surf.html: Web Proxies page, page offers to be redirected to any proxies you would like to add. In this case, Ultraviolet and Rammerhead.
  • credits.html: List of all contributors to the site.
  • bookmarklets.html: Bookmarklets page, to be worked on more in the future.
  • icons.html: Information regarding Settings Menu page. Added this in for standard users.
  • terms.html: Terms of Services, AUP and Privacy Policy page.
  • gtools.html: Games page, help from @BinBashBanana and @kinglalu.
  • games5.html: HTML5 game navigation page.
  • emulators.html: Emulator navigation page, using webretro.
  • emulibrary.html: Games page for emulated games (not included in public release)
  • flash.html: Games page for flash games, credits given to @BinBashBanana and Titanium Network for its assets.
  • ultraviolet.html: TODO
  • rammerhead.html: TODO
  • youtube.html: A proxied version of Youtube running off the locally hosted Ultraviolet.
  • discord.html: Hub for the Discord proxy.
  • reddit.html: Hub for the Reddit proxy.

Structure Information

  • /views/: The physical site base of Holy Unblocker goes here where static assets are served.
  • /src/: For future implementation of obfuscation and keyword removing features.

Details of /views/

  • /archive/ is used for game pages and vibeOS.
  • /pages/ is used for the HTML for the site.
  • /assets/ is used for storing various CSS, JS, image, and JSON files.

Scripts located in /views/assets/js/

  • bareTransport.js is a locally installed version of the bare transport module which allows Ultraviolet to function.
  • card.js adds a fancy visual effect to the box cards displayed on the welcome screen.
  • common.js is used on all pages and allows commonly used features to function.
  • csel.js manages the settings menu on the header.
  • particles.js is the animated background effect that’s present on all pages.
  • register-sw.js creates and manages service workers that allow Ultraviolet to function, and also uses bare transport.

Future Additions

This will be our nonexhaustive todo list for Holy Unblocker LTS v6.x.x and above.

Code Cleanup

  • Remove all current obfuscation in the source code. It needs to be dynamically obfuscated if anything, or not obfuscated at all. This option will be a config option on the server side before rendering with Express for a performance focus. Meta elements will have an additonal attribute indicating if they should be moved. This is to ensure a SEO source can be served by config or a source focused on pure censorship evasion.
  • Optimize the stylesheets and the HTML layout. Add more proper commenting and redivide the code so that it’s less hard on the eyes.
  • Optimize the JS. This time it won’t be in one line and will be somewhat thoroughly commented.
  • Restructure navigation scripts to ensure updated proxy functionality is sanitized and effective
  • Particles.js automatically adjusting per display size - done
  • Fix routes.mjs throwing with incorrect paths - done
  • Create test script - done
  • XSS and fingerprinting protection (may need updates) - done
  • Update games navigation JS and page/change to JSON object system - done
  • Ensure all the original submodules get added back to HU-Archive
  • Mobile support - (welcome screen only, partial/needs work)
  • SEO overhaul adapted from the v2 SEO Guide format

Proxy/Site Functionality

  • Ensure Ultraviolet is updated to support bare-mux and wisp - done
  • Add Rammerhead support - done
  • Fix slow Ultraviolet speeds despite being local; something on the backend?? - done
  • Fix Ultraviolet on Firefox - (partial/needs work)
  • Adapt Applications page to use either Rammerhead or UV (for Reddit, YouTube, Discord)
  • libcurl, epoxy and all that fun stuff - done
  • socks5/tor routing option that can be configured (enabled) via either a cookie or pathname as a settings meny option - done
  • Update games page content
  • Update settings menu again to make more room for more features
  • Update csel.js (after Setting menu redesign) to support custom transports, icon swap, routing - done
  • Update csel.js to support network based adblocking (partial/needs work)
  • Update sw.js to support workerware (https://github.com/MercuryWorkshop/workerware)
  • Omnibox autoupdate script (for the Google/Bing style auto suggest feature)
  • Games library will feature 10000 items; 5000 flash games and 5000 other game types

Site Redesign

  • Landing Cards - done
  • Change fonts to cleaner look
  • Add more AOS interactions on scroll or hover
  • Add subtle noise to background elements
  • Update colors + add themes
  • Toggle elements
  • Other card options
  • Radial blur elements
  • Code standard examples
  • Horizontal/general movement on scroll with AOS
  • Showcase dev dependencies
  • Update icons
  • Landing Page - (partial/needs work)
  • Settings Menu - (partial/needs work)
  • More Dropdown Menu
  • Web Proxies page
  • Application page
  • Hosting page
  • Resources page
  • Games Library page
  • Emulators Library page
  • Emu Library page
  • Web Games page
  • Flash Games page
  • Documentation page
  • FAQ page
  • Credits page
  • TOS page
  • Footer Design - (partial/needs work)
  • Header Design - (partial/needs work)

Changelog

  • Added wisp support
  • Fixed AD config setting being opt-out; ads are not implemented in the project however
  • Added Rammerhead support (locally)
  • Drastically updated visuals across the service and refactored stylesheets
  • Bumped games page functionality
  • Updated randomization scripts to ES6 syntax and implemented the alternative to RegEx string replacement
  • Helmet for express implemented into backend
  • Improved component handling via templates.mjs along with deletion of obsolete files that previously handled this standard in a poor format
  • Fixed oddly slow speeds with Ultraviolet (as well as a general version bump to support epoxy-tls and bare-mux)
  • Implemented testing scripts for an improved GitHub actions workflow by doing a quick test on proxy + site functionality
  • Greatly optimized client-side scripts across the site with a new standard, and generally reworked to no longer leave global variables
  • Changes to server.mjs with path logic and error handling
  • Updated standards for common scripts
  • libcurl and bare-as-module support added
  • Deleted 5 JS scripts and moved lots of data into JSON files. Big reorganization. Games menu core scripts now nested inside of common.js utilizing a JSON system
  • Massive updates to the Settings menu visually and functionality wise; added Bare-Mux support for swapping transports to work with Ultraviolet, default icons and selective adblocking + Tor on any proxy instances
  • CSS Has been partially restructured for mobile support, and is now properly arranged into clearly labeled sections (for the most part)
  • Incorporated makeshift domain blacklisting functionality into Ultraviolet, currently used for blocking ads if ads are disabled in settings

Vague Explanation for Beginners With External Proxies and Hosting

You will first want to host your proxies locally or externally. OUTDATED

List of some good hosting options:

Out of the list of hosting providers Dedipath and Azure rank first as a preference. You may also self-host.

After you have selected a decent VPS, use Cloudflare for the DNS records for both the site and the subdomains for the proxies.

This is an example of DNS records involving Heroku. Self-hosting will require A records preferably.

  • @ and www.example.ml are being used for the local Ultraviolet proxy.
  • client.example.ml is being used for Rammerhead.
  • a.example.ml is being used for womginx.
  • cdn.example.ml is being used for a private Ultraviolet host on the official sites.

As stated previously, Holy Unblocker is hosted locally with Ultraviolet.

Freenom/Domain Steps

For beginners, Freenom is a good provider for obtaining domains for free. However, Freenom only provides their TLDs (.cf, .ml, .gq, .ga, and .tk) for free, which can be easily blocked.

  • Get some Freenom domains then add them to your Heroku instance (Personal > [App Name] > Settings > Domains) Add a domain for both www.example.cf and example.cf with .cf being interchangeable with other Freenom domain names.
  • If you prefer to obtain premium domains (TLDs) then use Porkbun, which offers domains for amazing prices. Literally a .net domain normally costs around $10. On Porkbun for the first year it costs $3 so its definitely a deal.

Cloudflare Steps

  • Use Cloudflare (make an account), add your site (Freenom Domain or other) and then add your various DNS targets to Cloudflare. Make sure you add Cloudflare’s Nameservers which will be given later when you are adding your site.

Make sure they are CNAME although A records also work and try to follow this structure:

Type | Name | Target

CNAME | @ | your-main-heroku-target-here.herokudns.com
CNAME | www | your-main-heroku-target-here.herokudns.com

Below are if you want external proxies also with your site:

CNAME | a | your-womginx-instance-here.herokudns.com

Make sure HTTPS is forced and have SSL set to Flexible for some services. Otherwise you can have SSL set to Full.

Workspace Configurations

Preferably if you have your own device use Visual Studio Code. Pretty much the best option you can get but obviously this is an opinion. Also make sure you have Node.JS installed on your machine.

Not going to go too in depth with this part but first fork this repository. The clone it locally through a Terminal of some sort depending on what OS you are on. Make sure you navigate to the folder you want to set this up in.

git clone https://github.com/titaniumnetwork-dev/Holy-Unblocker.git
cd Holy-Unblocker
npm install

Now simply add the folder you cloned this repo in in VSC. Then run npm install. I recommend that if you are releasing this publically on GitHub that you add a .gitignore in your root directory with the following exclusions:

node_modules

Now you have your following workspace environment setup. To deploy the following workspace you just created you will need to look up depending on your hosting provider.

For an online IDE that you can use on your school computer and/or chromebook use GitPod. Basically the equivalent of Visual Studio Code but with in-browser support.

  • Make an account: https://gitpod.io/
  • Fork this repo and enter in this URL to setup your workspace: https://gitpod.io#https://github.com/YourNameHere/Holy-Unblocker/

Use the same steps above by running npm install in your repository and adding a .gitignore in your root directory specifying to exclude node_modules.

Detailed FAQ

Quick FAQ

Where can I find the games for this repo? (404 errors, etc.)

Due to piracy concerns, size, etc. this has been moved over here. EmuLibrary is not featured in the public version.

Why is the site I am on not working correctly or having CAPTCHA errors?

Captcha support is currently not available on all of the current proxies sadly. Therefore some sites may not work with any of the sites. Read below for issues with links on sites.

I am getting 502 errors. What do I do?

When this happens you may either switch sites to fix the error or wait a bit. Sometimes clearing your cache can help.

If you still have any questions feel free to ask them in the discord linked here.

Why are official domains now numbered? Is this project maintained again?

Yes, this project is active again for LTS support! However, the approach is now much simpler to ensure functionality: traffic will be focused on a single domain. More than ever, this project serves as a proof of concept for the brave souls willing to innovate in the web proxy service space.

More Information

This project is maintained by the Holy Unblocker LTS team and is an official flagship Titanium Network web proxy site.

View the official website for more detail and credits.

Web Proxy Sources:

This project currently uses Ultraviolet, Wisp, Womginx, and Rammerhead, linked below.

Other Dependencies:

Notable Mentions: